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Moronyx

103
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A member registered Jul 06, 2020

Creator of

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Amazing puzzle game! I like the idea of the time paradox (so far, I haven't seen any other team using the same theme).

Good job on your submission!

Believe it or not, when our team brainstormed, we came up with a very similar idea! (the reversed role  that you're a dog, and you drag your master into a difficult situation). Eventually, we settled on another concept (a reverse vampire survivor).

But I can't believe someone actually did it! It's really fun, I had a lot of fun creating chaos! Good job on your submission

Nice concept, works great! Love the aesthetics. The gameplay is simple, but really fun. The upgrades are interesting. Unfortunately, I pressed Q per accident and reset my progression. Still, I enjoyed it!

This game is a really fun one! I really liked the touch of humor. The execution is really good. Even though the gameplay is simple, it's quite addictive!

From all the games I've tried, your to first one with a reversed tower defense! I really like the way you execute it.

I wasn't expecting to see a game with gamepad controls in the gamejam. 

For keyboard and mouse, it was difficult to press both WASD and 1/2/3/4 at the same time. Since pressing WASD require the usage of all three middle fingers, I recommand using key that are closer to the thumb and little finger (e.g. CTRL, Shift or space bar!) Button on your mouse are also free. :)

I love the reference to Pokemon! Now I can't help imagining them running away from trainers haha

Good job on the concept! The drawings and music are perfect with your theme.

The art is so stylish for a gamejam! I really like your direction. 

Even if there are bugs, you've made good use of the theme. Although I haven't finished it, I can see the potential! 

Such a fun concept! You took the "role reversed" to another level haha

The gameplay is simple, but really funny. I was squash a couple of time! 

A cute little game! The art is minimalist, but really charming. You've got a great start to a fun gameplay!

Cute and original puzzle game! I never thought a bowling game could have this much depth. I just wish the rotation didn't reset every time I moved a block haha (I'm probably just not good enough!)

Not sure if I would play a full game based on this gameplay, but for the gamjam, your concept fits the theme perfectly! It's very original.

The art style is quite unique and I the audio adds a perfect humorous touch. Good job!

I was not expecting to see a building game, very impressive for a 48-hour game jam, well done! Controls were a bit hard to pick at first (maybe a tutorial level with text would have helped?), but other than that, it was fun!

I had a bit of trouble figuring out what was my goal at first, but once I got the hang of it, I had a lot of fun!

Like you said, it is really neat to see how a similar inspiration can lead to complete different game!

When I first read about the concept, I wasn't convinced, but once I tried it out, I really saw the potential! It was funny, good job :) 

It's a really interesting twist on the platformer-puzzle genre! Love that your objective might also block your path haha

Just tried your game, I had trouble understanding at first but once I got the hang of it, I had a lot of fun! It simple, but really addictive (but I was not really good... my best score is only 4060 haha).

Good job, one of the best games I've tried so far!

Fun game! I'm not evil enough to defeat the last level haha

We've also tried a reverse vampire survivors, but our execution is completely different. It's really fun to see how a similar inspiration can lead to completely different gameplay!

One of the best games I've played so far! It's easy to understand, the art is really nice and I had a lot of fun spawning various enemies. It's really impressive for a 48-hour game!

We've also tried a reverse vampire survivors, but our execution is completely different. It's really fun to see how a similar inspiration can lead to completely different gameplay!

Yes, I saw your comment on your page! Still, for a 20-hour game, it's really nice :D 

Cute concept! LOVE the chaos!

Very original use of the theme! But a little hard to control.

Can't play the web version, here's the error: 
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Funny concept, it's a really good use of the theme! I would love to see additional gameplay mechanic that follow your idea

It's so much fun! Every attack is so satisfying and I love the aesthetics.

The only things I would improve: adding extra feedback when your attack (left/right mouse) is ready to be used and increasing the variety of enemies.

For a 48-50h gamejam, your submission is very impressive, good job!

Wow, this is such a fun game! I love the aesthetic, it's so relaxing :D 

The way you used the theme is very creative, good job!

Wow, this is such an original game! I like the idea, I could see a whole game with this kind of mechanics. 

The use of the "skull" might be a bit counterintuitive: at first, I thought they were going to kill my spider! I had to re-read the rule to figure it out haha.

Good job on your game! :D 

Your game is very good for a first game jam! 

I don't think you have to make it easy, you only have to balance the difficulty. I saw in another comment that you said the more you play, the easier it gets. I think it should be the opposite: easy to play but hard to master. 

It's always a certain risk to offer a difficult game in this gamejam, because most people won't play your game for more than 5-10 minutes. 

At the end of the day, I think everyone's goal is to create a fun game. Gamejams are there to test new concepts. Sometimes they work, sometimes they don't and that's okay! That's part of the fun :) 

Next time, don't create "an easy game" because that's what works, create the game you want but make sure the first 4-5 levels are accessible, and gradually increase the challenge. 

When we brainstormed, we had this concept came up haha, I'm glad to see someone else did it! 

This is a really cool puzzle game, I had a lot of fun playing it. Your level design is well balanced and the aesthetic is great.

Good job on your submission!

This is the kind of game I would play on the bus, it's relaxing and casual! 

It was fun to play, good job :)

The aesthetic is so beautiful, I really loved it!

Really nice puzzle game, good job :) As others have said, the controls could have been a little better, but other than that, I really enjoyed the game!

Nice puzzle game!

I think the controls could have been improved. On PC/Keyboard and Mouse, the use of AWSD for movement is pretty universal. Not far from them, there are Q and E that could have been used for your roll/select actions :) 

Other than that, I had fun reading the story! Good job for your game

This concept is soooo awesome!

It's incredible how much you did as a team in only 48-50h, good job :D 

good job for a gamejam in solo! This is very interesting, can't wait to see more. :) 

Your game is so cute! I love the concept :) 

The only thing I would improve is the enemy law, with the gradual introduction of stronger enemies instead of having them all appear at once.

Good job for your game!

When we brainstormed, this is exactly the concept that came up haha, I'm glad to see someone else did it! 

It's a really cool puzzle game, but I had a little trouble figuring out where the numbers were (especially since you can only see 2 sides of the die well). 

Good job on your submission!

This is a great idea! Good thing there are reflections of the faces on the board, it helped me a lot.

However, I firmly believe that controls should never be the "difficulty" of a video game. I think that's also the point of a gamejam: to try out original concept. 

Overall, good job on your submission! 

Nice game! 

I would have liked the ability to see for what event I was rolling for. It create a bit of anticipation, like "ho, for this event I don't care so much, so it's okay if I doesn't roll good" or "this one, I really want to get it!". 

Another possibility would be to give the ability to the player to add dice to increase his chances.

Overall, good job :) 

I love the aesthetics!

It took me a little while to figure out that the keys were hidden in the dice and, as others have said, the controls were a little difficult. Other than that, I really enjoyed the game, good job! 

Wow, I think this is one of my favorite games so far!

The use of the theme is very clever. I enjoyed the atmosphere and loved the puzzles. 

It's great, well done! :D 

Wow, I love the concept! It's using the theme very well :) 

Small tips: using "WASD" for moving is a standard in video game! To have all your controls close to your hand, you could have used WASD for movement and Q/E to rotate the camera. :) 

Good job for your game!